![]() Redistribution and use in source and binary forms, with or without res/values-sw1db/styles-*.xml - various default skin styles, grouped by style name prefix (all of them combined into default style inside Poweramp).res/values/default-styles.xml - default skin style.res/values-sq1dp/attrs.xml, attrs-powerui.xml, attrs-player.xml - attributes definitions for all the Poweramp custom views, scenes, etc.res/layout-sw1dp/item_text.xml - same as item_track.xml, but for text-only items.res/layout-sw1dp/item_track.xml - the "track" item which is used in main player UI and lists for all the items with image.res/layout-sw1dp/merge_*.xml - various additional merged layouts.res/layout-sw1dp/activity_list_fast.xml - the main Poweramp activity layout.much less raster graphics in default skins, but this is open for skin author, there is no limitation on raster imagesįor skin authoring, some Poweramp v3 resources (attribute definitions, styles, drawables, etc.) are provided for the reference - see /reference_resources directory.Poweramp v2 skins relied on skin provided layout xmls, v3 skins rely on style redefinitions, layouts xmls can't be changed by skin (except for few injected specific merge_ layouts).Poweramp v2 skins are not compatible with Poweramp v3, Poweramp v3 skins are not compatible with Poweramp v2.See appropriate reference resources xmls for the details in the comments. See reference_resources/values-sw1dp/attrs-powerui.xml for commented attributes definitions FastLayout is multi-paradigm layout, somewhat similar to ConstraintLayout,īut faster, strictly one-pass per layout, and optimized for animations and FastText is a fast text rendering view optimized for transitions. Scene generally defines initial and final view layout/position and some view parameters.Īlso, almost all Poweramp views are custom views, including layout (FastLayout) and text views (FastTextView). This is why many attributes/styles are ending with "_scene." suffix, as for almost each view addition per-scene styles are required. item can be animated from scene_aa to scene_grid when transition happens from main screen to the library playlist). scene_aa for main player UI large album art item) and can be animated from one scene to another A view can be rendered in the target scene (e.g. overriden styles should always be derived from Poweramp styles, otherwise almost any Poweramp update will break skin, due to possible base styles changes././audioplayer/bin/audioplayer.apk with path to your Poweramp v3 APK ( build 795 and change application package, preferable to something containing ".poweramp.v3.skins." as this is the substring that will be used in Poweramp to search for skin APKs in Play.clone this repository, rename appropriately and change values/strings.xml labels and xml/skins.xml entries.Skin development is done directly from Android Studio (3.1.4 was used for these skins development). How to start own skin (based on sample skin) One or multiple skins style definitions (see values/sample_skin_styles.xml, values/sample_skin_aaa_styles.xml)Īll the required skin drawables, extra layouts, dimens, and other resources the activity can be further customized as needed.the activity is also used for skin development to force Poweramp to reload skin under development.Opens Poweramp skin settings or directly start Poweramp with target skin applied Xml/skins.xml file which defines skins in the APK and additional per-skin optionsĪn Activity which can be started by user. ![]()
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